Description
Developer Sunsoft
Publisher Crave Entertainment
Platform PlayStation
The player's character is Roddy, a sixteen-year-old boy at the helm of an all-terrain combat vehicle, SOPHIA. The player pilots SOPHIA through a labyrinth of 3D rooms in search of clues to the enemy's movements. Occasionally the player will encounter enemy installations or limiting topography that will force Roddy to leave Sophia, and advance on foot. As the game progresses, new equipment will be made available for SOPHIA, allowing access to new areas.
The gameplay is based primarily on using jumps and maneuvering to traverse obstacles while simultaneously battling foes. Since the player is punished implicitly for missing jumps over bottomless pits this game can be considered within the genre of 3D platformers. The camera follows the SOPHIA's viewing angle when in the vehicle, but having dismounted, the camera must be controlled manually by the player. Targeting while running may therefore be seen by some as difficult because of the combination of having to adjust the camera pan angle manually. This difficulty can be exacerbated by the fact that when the player chooses to move laterally from the angle the character is facing, strafing is done literally by jumping. This means that once the player has committed to dodging in a certain direction, it cannot be changed. Unlike SOPHIA, the player cannot initiate a lateral dodge movement after leaving the ground. The graphics are typical of the 32-bit gaming era, and models are original and varied. The game has a load sequence between each room or when transferring Roddy back to SOPHIA when on foot. Load times can be shortened if playing on a PS2 by changing the disc speed on the PS driver from within the PlayStation BIOS. Sound effects tend to be recycled throughout the game, and each level has its own background theme music.


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